Interface | Description |
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Ensemble |
A group of Nodes with largely overlapping inputs and outputs.
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ExpandableNode |
A Node to which Terminations can be added after construction, in a standard manner.
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InstantaneousOutput |
An output from an Origin at an instant in time.
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Network |
A neural circuit, consisting of Nodes such as Ensembles and ExternalInputs.
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Node |
A part of a Network that can be run independently (eg a Neuron).
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Noise |
An model of noise that can be explicitly injected into a circuit (e.g.
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Noise.Noisy |
An object that implements this interface is subject to Noise.
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Origin |
An source of information in a circuit model.
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PlasticNodeTermination |
Plastic terminations can be ensemble level or node level.
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PreciseSpikeOutput |
InstantaneousOutput consisting of spikes and the time since they occurred.
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Probeable |
An object that can be probed for a history of its state OVER THE MOST RECENT
NETWORK TIME STEP.
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Projection |
A connection between an Origin and a Termination.
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RealOutput |
Instantaneous output consisting of continuous quantities (e.g.
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Resettable |
An object that can be reset to some initial state.
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SimulationMode.ModeConfigurable |
Something that has runs in different SimulationModes.
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SpikeOutput |
InstantaneousOutput consisting of spikes.
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StepListener | |
Termination |
A destination for information in a circuit model.
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Enum | Description |
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SimulationMode |
A SimulationMode is a way in which a Neuron or Ensemble can be simulated.
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Units |
Models units for physical quantities.
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Exception | Description |
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SimulationException |
A problem encountered while trying to run a simulation.
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StructuralException |
A structural problem in setting up a Network.
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