public class GPUThread extends NodeThread
Constructor and Description |
---|
GPUThread(NodeThreadPool nodePool) |
GPUThread(NodeThreadPool nodePool,
boolean interactive) |
Modifier and Type | Method and Description |
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NEFGPUInterface |
getNEFGPUInterface() |
protected void |
kill() |
protected void |
runNodes(float startTime,
float endTime) |
finished, getMyAverageTimeOnNodesPerStep, getMyAverageTimeOnProjectionsPerStep, getMyAverageTimeOnTasksPerStep, run, runProjections, runTasks, setCollectTimings, waitForPool
activeCount, checkAccess, clone, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
public GPUThread(NodeThreadPool nodePool, boolean interactive)
public GPUThread(NodeThreadPool nodePool)
protected void runNodes(float startTime, float endTime) throws SimulationException
runNodes
in class NodeThread
SimulationException
public NEFGPUInterface getNEFGPUInterface()
protected void kill()
kill
in class NodeThread